I hope you can enjoy this just a fraction of the amount I did while making it.

A and D or arrow keys to move. Space to jump

This game is about a snowman who does not want to be melted. You might be wondering, how does this fit the theme? As you burn up by the heat, you become weaker and your health decreases. You don't want to become weak and a unalived puddle on the ground though. So, as you can see, I interpreted the theme to be "not weak".

This is my second ever game jam! Thanks to everyone who played!

Software used: Godot (Game Engine), Bosca Ceoil: The Blue Album (Music), and GIMP (Art). Everything above is free and open source software.

I only used Gimp to rotate an arrow on a sign, nothing else.

StatusReleased
PlatformsHTML5
AuthorIndoCoder
Made withGodot

Comments

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(1 edit) (+9)

Here's my feedback. I submitted too.

  • Visuals: The use of Pixel platformer packs are consistent. The level style makes total sense with the game's theme. Running from the sun was funny.
  • Mechanics: Platforms are not easy to make. The snowman's jump is floaty at times and then have to be super-precise at other times. Tweaking needed. 

Recommendations:

  1. Look into recent indie platformers to see how they have breathing room to be off by a pixel or two. Also the jump is not as consistent. Instead adjust it to button press reaction time. For example a quick press of the spacebar means a small jump. Pressing the spacebar firmly then releasing means a large jump. Mario games have a level-of-sensitivity when pressing vs holding vs hold then release vs long hold for different jump heights and length.
  2. Some parts of the level are too unforgiving. The four springs back-to-back feels awful after barely missing one spring. Then there's a spring with spikes to the right of it just before the flag---the spring catapulted me right into spikes, multiple times.